God Of War, Ragnarök: Hammering Home Axe-essibility

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This talk takes a dive into recent God Of War games as a gamer without sight, highlighting the difference between God Of War Ragnarök and its predecessor and how I got into the franchise in the first place. I discuss my experiences, both positive and frustrating with both titles, go through the options I use and how they help me, as well as showing gameplay from the latest game’s hardest difficulty to confirm that with minimal sighted assistance, a challenge most sighted players might not dare to rise to can be taken on even without any sight whatsoever.

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